![]() ![]() Moving through the world of Fantasian is also point and click, and will also take time to get used to. It could take getting used to, but the combat is truly turn based and not active-time like past Final Fantasies. To cancel, there’s a trash bin in the bottom left corner of the screen, it took me a while to figure that out as the tutorial didn’t really point it out explicitly. You could target as a straight line, a curve, or as an area of effect.Ĭasting spells and using items is a two-pronged process where you select the skill/item you want to use and then use the targeting system to select. You will now learn how to curve your spells, by holding the touch screeen and pulling back or forward to have it target multiple enemies. Though targeting now becomes a completely different experience. Just like a typical JRPG, you could fight, cast spells, use items, escape, all that. ![]() The turn-based combat of the JRPG is a familiar face, but the controls are different matter. Nostalgia will follow and soon, you’re transported into a classic Final Fantasy introduction, but it’s not Final Fantasy, it’s Fantasian! With too many JRPGs trying to be gimmicky these days, going back to basics is probably something we could welcome. ![]() You’ll be treated to a familiar story and a free-roam map where random encounters will chip away at you. At first I searched for the typical mobile conventions found in typical mobile games– an energy meter, a gacha style loot box, even a way of sharing the game on social media–but you’ll find none of that at all. We could just sit back and enjoy the standalone game that it is. While other Final Fantasy IPs have appeared on mobile, it’s because they’re ports of the game and did not need any microtransactions at all.įantasian is a breath of fresh air, because while it is behind a subscription service that is Apple Arcade, we need not worry about any microtransactions at all. The mobile Final Fantasy we’ve hoped forįinal Fantasy Ever Crisis and The First Solder will be coming out for mobile soon, and sadly they will come along with the microtransactions we’ve always expected from free-to-play mobile games. When I said returned to their roots, they really went far back into the past. In a way, it feels like a massive step back from Lost Odyssey, which has in leaps and bounds be equal to Final Fantasy XII or even XIII at the time when it was made. Good news for the rest of us that the second half of the game will be dropping on Apple Arcade later in the Fall.Īnother thing you will notice is that the game has been brought back to the days of Final Fantasy IX, where there are no voice acting, but the cinematics and gameplay are streamlined into uniform aesthetic. While we’re hoping that the game would launch on the Nintendo Switch, I feel that after trying out this game, don’t count on it coming to any of the consoles any time soon.Īlso given that this game is the first half of the full experience, we’re only really diving into a part of the game the same way that Final Fantasy VII Remake teased that the entirety of the remake will be situated at Midgar alone. With a sudden surprise preview the last few months and with the game dropping on Apple Arcade a day shy of April Fool’s, there’s a joke in there somewhere I could not put my finger on. ![]() Save for Wii’s The Last Story, Mistwalker has not been making games for consoles for nearly ten years and counting. Price: Estimated SRP Free with Apple Arcade subscription ($4.99 USD)īefore Fantasian, my last foray into Hironobu Sakaguchi’s Mistwalker Studio was in 2008 with Lost Odyssey.Similar Game/s: Lost Odyssey, Final Fantasy VI (mobile). ![]()
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